Regina, SK 306-807-9848
[email protected] IMDb nm14257924 ↗
VFX, Game Dev & Virtual Production

Photogrammetry & 3D Scanning

UAV and ground-based photogrammetry for game assets, VFX plates, heritage documentation, and site surveys.

UAV and ground-based photogrammetry for game asset pipelines, VFX plate capture, heritage documentation, and site surveys. Drone-certified and equipped for both aerial and close-range scanning — the workflow goes from capture to clean, game-ready mesh without unnecessary handoffs. Based in Saskatchewan, with access to the kind of open terrain that makes aerial photogrammetry worth doing.

UAV Aerial Scanning

Drone-based terrain and structure capture for large-scale environments. Orthomosaic maps, point clouds, and mesh outputs — ready for processing into game or VFX assets.

Ground-Based Object Scanning

Close-range photogrammetry for props, set pieces, architectural detail, and natural objects. High-resolution texture capture with clean topology output.

Game-Ready Asset Pipeline

Scanned data cleaned, retopologized, and baked down to game-resolution meshes with PBR texture sets. Assets that drop into Unreal Engine or other engines without extra work.

Heritage & Documentation

Photogrammetric documentation of heritage structures, site surveys, and archival capture. Accurate, measurable 3D records for conservation, research, or reference.

Capture It. Own It.

Photogrammetry puts the real world into your pipeline. Whether you need a scanned prairie landscape for a game environment, a heritage building documented before renovation, or a prop scanned for a VFX plate — the capability is here. Talk to us about your capture needs.

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From the blog

Breakdowns from the digital lane.

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VFX experiments, Unreal workflows, environment art, and game-dev process notes.