Motion capture without the suit. Sinfull Studios runs markerless, AI-driven motion capture — we turn ordinary video into clean, retargeted animation data. No mocap suit, no marker dots, no expensive stage rental. Shoot on a phone or a real camera, send us the footage, and get back game- and film-ready motion. Based in Regina, Saskatchewan; working worldwide and remote.
It’s the cheapest way for indie game studios, animators, and filmmakers to get believable human movement — and the only dedicated mocap service in Saskatchewan.
- Video-to-animation: full-body capture from single-camera (and multi-camera) footage
- Retargeting to your rig — Unreal Engine, MetaHuman, Blender, Maya, Unity, or a custom skeleton
- Cleanup & solve: foot-sliding, jitter, and contact fixes so the motion is actually usable
- Delivery in standard formats — FBX, BVH, USD, or engine-ready assets
- Animation libraries: build a reusable bank of walks, idles, combat, and gestures
- Great for indie games, previs, virtual production, short films, and music videos
Video-to-Animation
Record the movement you want on any camera. We solve it into 3D motion using markerless AI capture — no suit, no studio, no markers.
Retargeting & Integration
We map captured motion onto your character — MetaHuman, Unreal, Unity, Blender, or a custom rig — so it drops straight into your project.
Cleanup & Solve
Raw capture is never final. We fix foot-slide, jitter, penetration, and contacts so the animation holds up on screen and in engine.
Animation Libraries
Need a bank of locomotion, combat, idles, or gestures for a game? We capture and clean a reusable set, priced per batch.
Mocap for Games
Animation is the most expensive part of an indie game. Markerless mocap gets you AAA-feeling movement on a hobby budget, ready for Unreal or Unity.
Mocap for Film & Previs
Drive digital characters and previs sequences with real human performance — then finish in our AI filmmaking and virtual-production pipeline.
How markerless mocap works
- You shoot video. A phone or camera is enough. We’ll send simple guidance on framing, lighting, and angles to get the cleanest solve.
- We solve it with AI. Our markerless pipeline reconstructs full-body 3D motion from the footage — no suit or markers required.
- We retarget & clean. The motion is mapped to your character and polished — foot contacts, jitter, and timing fixed.
- You get usable files. FBX/BVH/USD or engine-ready assets, dropped straight into Unreal, Unity, or Blender.
Worldwide, remote, and local in Saskatchewan
Because it’s markerless, distance doesn’t matter — upload your footage from anywhere and we deliver animation back over the cloud. If you’re in Regina or southern Saskatchewan and want us to capture on site, we can do that too.
Get your motion captured
Tell us what you need to animate — a single action, a character’s full move-set, or a previs sequence. We’ll quote it per clip or per batch, with affordable indie-friendly pricing. No suit, no stage, no minimums.
Motion capture FAQ
Do I need a mocap suit or a studio?
No. Our capture is markerless — ordinary video is all we need. You can shoot on a phone. That’s what makes it affordable.
What can you retarget the animation onto?
MetaHuman, Unreal Engine, Unity, Blender, Maya, or a custom skeleton. We deliver FBX, BVH, USD, or engine-ready assets.
How accurate is markerless mocap?
Modern AI capture is excellent for locomotion, body acting, gameplay moves, and previs. For ultra-precise fingers or subtle facial work we’ll tell you honestly where it shines and where hand-keyed cleanup is added.
Can you do facial or hand capture?
Full-body and basic hand motion come from the video solve; detailed face and finger work is available as an add-on with extra cleanup. Ask us about your specific shot.
How is it priced?
Per clip for one-off actions, or per batch for animation libraries — with indie-friendly rates and no studio rental. Send your list and we’ll quote it.
Can we work remotely?
Yes. Upload footage from anywhere in the world; we return finished animation over the cloud.
Related Guides
Go deeper on how we work — planning, capture, and pipeline guides.